![]() ![]() The House of the Dead: Remake’s controls take some time to get used to and can feel more complex than they need to be. The House of the Dead has always been best served with good company, and the inclusion of a competitive mode certainly makes it even more rewarding to play with friends as you try and rack up as many health packs or shoot down as many enemies as possible – provided you are both willing to put up with the controls. The former gives you 10 continues each and a separate score bar, while the latter has you share both your continues and your score in order to work together. It’s a shame there isn’t an online option, but there are at least two local modes to choose from: competitive and cooperative. While the number of alternate routes dwindles as you progress further, there’s fun to be found in making your own little goals too, such as trying not to take any damage in a single run or attempting to save all the scientists in one playthrough.Īnd as entertaining as this remake is alone, it’s even better with a friend in two-player co-op. You can also find a few different routes that help shake up each run – whether that's by shooting down a certain door, having an enemy knock you down to a different part of the level, or failing to save a scientist – which adds variety and rewards experimentation too. As repetitive as it can get running through the story repeatedly, there is nothing more satisfying than shooting fictional guns at zombies and infected creatures, all while racking up the highest score you possibly can. With movement handled automatically, the only thing you have to focus on is pumping the undead full of lead, and that part remains as fun as ever. ![]() Of course, you don’t really play The House of the Dead for the story – it’s the on-rails zombie shooting that the series is known for. It only takes about half an hour to complete a run from start to finish, including cutscenes, and returning fans will quickly recognize all the same cheesy dialogue lines and only loosely explained story beats as the original. Lore additions would have also helped flesh out this entry somewhat, which otherwise remains incredibly short by modern standards. While it stays faithful in that way, I am a little disappointed MegaPixel did not decide to add some of that existing lore into the remake – especially since the studio is also remaking The House of the Dead 2 and could have taken this opportunity to better setup the sequel. There are more interesting nuances to the world and its characters than the one-dimensional way they are presented in-game, but sadly finding that story context requires a bit of research through old game manuals or The Wiki of the Dead rather than being explained in The House of the Dead itself. Curien from destroying mankind, with three possible endings depending on how well you do. ![]() Agent Thomas Rogan or Agent G as they pump hordes of undead full of bullets and try to stop mad scientist Dr. Just like in the arcades, you assume the role of either A.M.S. ![]()
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